Monday, May 6, 2019

Source evaluation Essay Example | Topics and Well Written Essays - 750 words - 4

book of facts evaluation - Essay Examplestudy were subjected to writing as well as reading assessments and the parents were condition a set of questionnaires to fill in information regarded their views on video games. The parents were to do some depth psychology as well as to take up roles in the study behavior of their children as to catch up with if what they had been instructed to undertake were actually true over a period of four months. (Weis, Robert, and Brittany C. Cerankosky, 12-17). They then filled in another set of questionnaire at the end of the four months and those results were heavily relied upon by the two psychologists to come up with their final analysis and conclusion.The study revealed that young boys who did not own video games put their parents under gouge to buy them such items. Upon receiving them, they become their main source of addiction. They noted that boys who had acquired the system began to register low pedantic performance in schools. Their resear ch proved that video games were not appropriate among school going boys who could no longer concentrate in their studies thus having lower reading and writing scores. Video games have caused a displacement in the after-school activities such as artistic games that had a lot of positive blow on the academic performance of students. This book is of great importance to this research owing to the fact that it expands on the role of video games on academic performance among children. The article was published in Sage on 18th February 2010 which makes it very relevant for the purpose of this study.They developed an understanding on the correlation between playing of violent video games and violent antisocial behavior in the society. The book considers how playing video games whitethorn lead to children and the youth acquiring violent attitudes. The relationship between the two variables is best evident among children who fagged a lot of time playing the games. There are fewer factors t o cause alarm in the video gaming industry provided that adequate steps

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